- Defeat The Artillery Forces Surrounding Vette Bugatti
- Defeat The Artillery Forces Surrounding Vette Bugle
- Defeat The Artillery Forces Surrounding Vette Buggy
If you know any good military jokes, please mail me, or post them in the forum.
These are just jokes, do not take them (to) seriously. :)
Other: Jokes 1 - Jokes 2 - Jokes 3 - Jokes 4 - Humor 2 - Funny Quotes |
The difference between Infantry, Cavalry and Artillery.
Comparison of military operational tactics (Snake model)
Military comparisons of the word 'sucks'
Rules of a Gunfight
Rules of drawing
Rules of wounds
Rules of quitting
Trouble with the chain-of-command
- So pretend your 'lazing' the target and that your super special forces. That or get over it. Fun Fact: Call for Fire is the radio exchange that happens between a forward observer and the artillery battery while a fire mission is being executed. THANKS TOO: Standudek for the bino lens texture included in the mod. Remember to kudos him if you.
- Towed Artillery Strength by Country (2020) Total Towed Artillery weapon strength by global power. As old as modern warfare itself, the towed artillery piece remains at the heart of many ground forces today, combining range and indiretc firepower with various projectile types offered in equally-various calibers.
THE FIVE MOST DANGEROUS THINGS IN THE ARMY:
A Private saying, 'I learned this in boot camp..'
A Sergeant saying, 'Trust me, sir..'
A Second Lieutenant saying, 'Based on my experience..'
A Captain saying, 'I was just thinking..'
and a Warrant Officer chuckling, 'Watch this shit..'
THE FIVE MOST DANGEROUS THINGS IN MARINE CORPS:
A Private saying, 'I just got the word..'
A Sergeant saying, 'Lock and Load!'
A Second Lieutenant saying, 'Follow me!'
A Captain saying to an in-bound A-6, 'Our position is...'
A Lt. Col. chuckling, 'I've seen this shit before..'
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The difference between Infantry, Cavalry and Artillery.
HAPPINESS IS . . .
Infantry: A good rifle
Cavalry: A big tank
Artillery: A loud boom
UPON HEARING FIREWORKS
Infantry: Cool, just like a live fire exercise
Cavalry: Not loud enough
Artillery: Fireworks? What fireworks?
OTHER TRADES
Infantry: Waste of rations
Cavalry: Waste of rations
Artillery: Waste of rations
IDEA OF FUN
Infantry: Not having to 'pepper-pot' an entire grid square before the objective
Cavalry: Racing across a grid square on 'full stab'
Artillery: Leveling a grid square
FAVOURITE SONG
Infantry: 'Ballad of the Green Beret'
Cavalry: 'Purple Haze'
Artillery: Anything, just play it LOUD!
BIGGEST LUXURY IN THE FIELD
Infantry: Engineers blowing trenches for them with C4
Cavalry: Grunts to dig their trenches for them
Artillery: Cable
A LONG ROUTE MARCH WITH FULL KIT
Infantry: 20 clicks
Cavalry: From the hangars to the tank
Artillery: What's a route march?
OFFICERS
Infantry: Are morons and should stay away from the trenchlines
Cavalry: Are morons and should stay out of the vehicles
Artillery: Are morons and should stay away from the gun lines
FAVORITE MODE OF TRANSPORTATION
Infantry: Anything but walking
Cavalry: Tanks. Tanks. Tanks. TankstankstankstanksTANKS!
Artillery: Don't you have to move around to require transport?
BIGGEST GRIPE IN THE FIELD
Infantry: The weather
Cavalry: Coffee maker in tank not working
Artillery: Only having basic cable
BREAKFAST IN THE FIELD
Infantry: I don't care what it is, just so long as I can sit down to eat it
Cavalry: Hot coffee and rum with a beer chaser
Artillery: Eggs over easy, crispy bacon, sausages, toast and Tim Horton's coffee
WHAT THEY CALL THEMSELVES
Infantry: Death Techs
Cavalry: Cavalry
Artillery: 10 Mile Snipers
Back
Infantry:
Snake smells them, leaves area.
Airborne:
Lands on and kills the snake.
Armor:
Runs over snake, laughs, and looks for more snakes.
Aviation:
Has GPS coordinates to snake.
Can't find snake. Returns to base for refuel, crew rest and manicure.
Ranger:
Plays with snake, then eats it.
Field Artillery:
Kills snake with massive Time On Target barrage
with three Forward Artillery Brigades in support. Kills several
hundred civilians as unavoidable collateral damage. Mission is
considered a success and all participants (i.e., cooks, mechanics
and clerks) are awarded Silver Stars.
Special Forces:
Makes contact with snake, ignores all State
Department directives and Theater Commander Rules of Engagement by
building rapport with snake and winning its heart and mind. Trains it
to kill other snakes. Files enormous travel settlement upon return.
Combat Engineer:
Studies snake. Prepares in-depth doctrinal
thesis in obscure 5 series Field Manual about how to defeat snake using
counter mobility assets. Complains that maneuver forces don't
understand how to properly conduct doctrinal counter-snake ops.
Navy SEAL:
Expends all ammunition and calls for naval gunfire
support in failed attempt to kill snake. Snake bites SEAL and
retreats to safety. Hollywood makes fantasy film in which SEALS
kill Muslim extremist snakes.
Navy:
Fires off 50 cruise missiles from various types of ships,
kills snake and makes presentation to Senate Appropriations
Committee on how Naval forces are the most cost-effective means of
anti-snake Force projection.
Marine:
Kills snake by accident while looking for souvenirs.
Local civilians demand removal of all US forces from Area ofOperations.
Marine Recon:
Follows snake, gets lost.
Back
An Army grunt stands in the rain with a 15 kg. pack on his back,
5 kg. weapon in hand, after having marched 15 km, and says, 'This sucks.'
An Army Airborne Ranger stands waist deep in the rain with a 25 kg. pack on his back,
weapon in hand, after having jumped from an airplane and marched 30 km,
and says with a smile, 'This sucks just fine!'
A Special Forces soldier lies in the mud, 40 kg pack on his back,
weapon in hand, after swimming 10 km to shore, crawling through a swamp and
marching 40 km at night past the enemy positions,
says with a grin, while biting the head of a snake 'This really sucks, I wish it could suck more...'
An Air Force Pilot flying over the battlefield, the rain is pouring down,
looks down at the soldiers below and says: 'Sure sucks down there!'
An Air Force officer sits in an easy chair in his air conditioned,
carpeted room and says to his friend, 'Man. Cable's out! This sucks!'
Back
Rules of a Gunfight
Avoid them like the plague
Be aware of what is going on around you by staying in condition yellow.
Have a plan or two. (If not, a 'Last Will & Testament will do.)
Corollary: No plan survives contact with the enemy.
Bring at least one gun (don't bring a knife).
Bring the biggest gun you can handle.
Bring friends (as friendly witnesses or fire support).*
Let close air support or artillery soften-up the target for you.
Make use of available cover.
Remember the difference between concealment and cover.
Don't get shot (Use cover to your advantage).
Place your shots well.
Pay attention to where your shots fall.
'Speed's fine, but accuracy is final.'
Don't miss. (You can't miss fast enough to win.)
Never assume your opponent is out of ammo.
Bring lots of ammo.
In combat, you will be scared. You will have a tendency to shoot high. Be aware of this and aim low.
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Rules of drawing
If you're the bad guy, draw & shoot first.
If you're the good guy, draw second and shoot first.
Never turn your back on an armed bad guy, even if he's down.
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Rules of wounds
A 'sucking chest wound' is nature's way of telling you to slow down.
If you're bleeding to death, say something witty.
If you're actually dying, say something deep.
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Rules of quitting
Don't quit just because you're hit; GET EVEN!
Never quit, period.
There is no prize for second place.
There's no such thing as 'unfair advantage.'
He who lives to run away will live to run another day (the best strategy is being somewhere else).
It is better to give than receive (Just like Christmas).
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot, including nothing.
If your opponents didn't have the courtesy to
'Count Off!' before beginning, assume that there's one more somewhere.
When the cops pull up, think fast and move slow.
Say nothing afterwards but the Seven Magic Words: 'I'd like to speak with my attorney.'
Distribute press releases indicating you target belongs to a cult.*
Drop the one with the shotgun first.
Afterward, alter evidence to favor your position and plan for perjury.*
Use cutesy green-and-purple colored weapons and ammo so the press won't show any video of your non-evil-looking equipment. Fuzzy rifle-wrap works best.
Insist on at least $50K from tabloid TV producers.
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